Network Gaming

Between grad school and undergrad, I had the pleasure of working on network games. I assisted with design and prototyping of "Strike-A-Match," a game from the coolest company in C'ville, Boxerjam Films & Productions.

No, we absolutely *never* played network Doom as "research." That would have been wrong.




  • Method of Managing Multi-Player Game Playing Over a Network
    W. Temple W. Fennell Jr., Todd Hodes, Scott Witherell, C. J. Goebel, R. P. Thakkar, T. Schwenk
    Boxerjam Films & Productions, Charlottesville, Virginia
    Patent #5,695,400 (filed 1/96, accepted 12/97)


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    Todd Hodes, <mylastname @ myfullname dot org>