
Network Gaming
Between grad school and undergrad, I had the pleasure
of working on network games. I assisted with design and
prototyping of "Strike-A-Match," a game from
the coolest company in C'ville,
Boxerjam Films & Productions.
No, we absolutely *never* played network Doom
as "research." That would have been wrong.
Todd Hodes,
<mylastname @ myfullname dot org>